Vertical Integration and Exclusivity in Platform and Two-Sided Markets

S-Tier
Journal: American Economic Review
Year: 2013
Volume: 103
Issue: 7
Pages: 2960-3000

Score contribution per author:

8.043 = (α=2.01 / 1 authors) × 4.0x S-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

This paper measures the impact of vertically integrated and exclusive software on industry structure and welfare in the sixth-generation of the US video game industry (2000-2005). I specify and estimate a dynamic model of both consumer demand for hardware and software products, and software demand for hardware platforms. I use estimates to simulate market outcomes had platforms been unable to own or contract exclusively with software. Driven by increased software compatibility, hardware and software sales would have increased by 7 percent and 58 percent and consumer welfare by $1.5 billion. Gains would be realized only by the incumbent, suggesting exclusivity favored the entrant platforms.

Technical Details

RePEc Handle
repec:aea:aecrev:v:103:y:2013:i:7:p:2960-3000
Journal Field
General
Author Count
1
Added to Database
2026-01-25