Score contribution per author:
α: calibrated so average coauthorship-adjusted count equals average raw count
This study brings together two strands of experimental literature, “Give and Take” versions of strategically and payoff isomorphic linear public goods games and the effectiveness of peer punishment in promoting cooperation in finitely repeated fixed-group game settings. We find in the absence of the punishment institution, cooperation declines more rapidly in the Take game setting than the Give game setting. With punishment opportunities, however, cooperation increases more rapidly in the Take game setting. The net effect is that punishment leads to increases in efficiency in the Take game setting, but not in the Give game setting. This result is linked to the fact that low contributors in their respective groups are targeted for punishment more frequently in the Take game than in the Give game, a behavior that is consistent with acts of commission (taking) being judged more harshly than actions of omission (not giving).