When pretty hurts: Beauty premia and penalties in eSports

B-Tier
Journal: Journal of Economic Behavior and Organization
Year: 2024
Volume: 217
Issue: C
Pages: 726-741

Authors (3)

Babin, J. Jobu (University of Northern Iowa) Chauhan, Haritima S. (not in RePEc) Kistler, Steven L. (not in RePEc)

Score contribution per author:

0.670 = (α=2.01 / 3 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

This paper explores the classic beauty premium paradigm in the eSports Overwatch League. Using two-step probit selection models and unsupervised machine learning algorithms, we find that professional gamers rated as more attractive are more likely to receive a contract in the following year, controlling for productivity and other factors. However, there is no apparent lifetime earnings premium. Regression and cluster analyses reveal that it is not enough to be a good player – the inter-relatedness of productivity, attractiveness, and popularity on social media dictates employability. Looking at the league's wealthiest, most successful, and most appealing teams, we find that attractiveness on its own is a negative predictor of getting hired.

Technical Details

RePEc Handle
repec:eee:jeborg:v:217:y:2024:i:c:p:726-741
Journal Field
Theory
Author Count
3
Added to Database
2026-01-24