An optimal bound to access the core in TU-games

B-Tier
Journal: Games and Economic Behavior
Year: 2013
Volume: 80
Issue: C
Pages: 1-9

Score contribution per author:

0.670 = (α=2.01 / 3 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

We show that the core of any n-player TU-game with a non-empty core can be accessed with at most n−1 blocks. It turns out that this bound is optimal in the sense there are TU-games for which the number of blocks required to access the core is exactly n−1.

Technical Details

RePEc Handle
repec:eee:gamebe:v:80:y:2013:i:c:p:1-9
Journal Field
Theory
Author Count
3
Added to Database
2026-01-24