Agility in repeated games: An example

C-Tier
Journal: Economics Letters
Year: 2015
Volume: 131
Issue: C
Pages: 47-49

Score contribution per author:

1.005 = (α=2.01 / 1 authors) × 0.5x C-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

I study a repeated matching-pennies game between players having limited “agility”: when player i decides to switch his action, it takes (geometrically distributed) time for the decision to be implemented. I characterize the unique Nash equilibrium in this game when the papers are sufficiently agile. Players obtain the same equilibrium payoff as in the benchmark game with unlimited agility. However, equilibrium behavior displays endogenous hysteresis, which is more pronounced for less agile players.

Technical Details

RePEc Handle
repec:eee:ecolet:v:131:y:2015:i:c:p:47-49
Journal Field
General
Author Count
1
Added to Database
2026-01-29