Is it only a game? Video games and violence

B-Tier
Journal: Journal of Economic Behavior and Organization
Year: 2021
Volume: 188
Issue: C
Pages: 105-125

Score contribution per author:

2.011 = (α=2.01 / 1 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyze how adolescent boys’ violent behavior is affected by the releases of new violent video games in the U.S. Variation in children’s exposure to the releases comes from variation in video game release and interview dates and thus is plausibly exogenous. I find no evidence that child reported violence against other people increases after a new violent video game is released. Thus, policies that place restrictions on video game sales to minors are unlikely to reduce violence.

Technical Details

RePEc Handle
repec:eee:jeborg:v:188:y:2021:i:c:p:105-125
Journal Field
Theory
Author Count
1
Added to Database
2026-01-29