Eureka Learning: Heuristics and response time in perfect information games

B-Tier
Journal: Games and Economic Behavior
Year: 2013
Volume: 79
Issue: C
Pages: 223-232

Authors (2)

McKinney, C. Nicholas (not in RePEc) Van Huyck, John B.

Score contribution per author:

1.005 = (α=2.01 / 2 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

This paper investigates the possibility that people discover effective heuristics when playing similar perfect information games of varying complexity. We call this discovery experience Eureka Learning. We use a change-point analysis to identify 35 percent of our subjects as Eureka Learners.

Technical Details

RePEc Handle
repec:eee:gamebe:v:79:y:2013:i:c:p:223-232
Journal Field
Theory
Author Count
2
Added to Database
2026-01-29