Estimating the energy use of high definition games consoles

B-Tier
Journal: Energy Policy
Year: 2013
Volume: 61
Issue: C
Pages: 1412-1421

Authors (4)

Webb, A. (The New School) Mayers, K. (not in RePEc) France, C. (not in RePEc) Koomey, J. (not in RePEc)

Score contribution per author:

0.503 = (α=2.01 / 4 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

As the energy use of games consoles has risen, due to increased ownership and use and improved performance and functionality, various governments have shown an interest in ways to improve their energy efficiency. Estimates of console energy use vary widely between 32 and 500kWh/year. Most such estimates are unreliable as they are based on incorrect assumptions and unrepresentative data.

Technical Details

RePEc Handle
repec:eee:enepol:v:61:y:2013:i:c:p:1412-1421
Journal Field
Energy
Author Count
4
Added to Database
2026-01-29