Why do children pass in the centipede game? Cognitive limitations v. risk calculations

B-Tier
Journal: Games and Economic Behavior
Year: 2025
Volume: 150
Issue: C
Pages: 295-311

Authors (2)

Score contribution per author:

1.005 = (α=2.01 / 2 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

Children and adolescents from 8 to 16 years old play the centipede game in the laboratory, where non-equilibrium behavior (passing) can occur for two reasons: an inability to backward induct (cognitive limitation) or a decision to best respond to the empirical risk and take a measured chance (behavioral sophistication). We find that logical abilities develop gradually. While young participants are (as expected) least likely to perform backward induction, those who do, tend to over-estimate the ability of their peers to behave similarly. With age, participants gradually learn to think strategically and to best respond to their beliefs about others. Overall, the centipede game is an ideal test case for studying the development of abilities, as it disentangles the causes for passing in young children and in teenagers. Interestingly, shrewdness does not transform into earnings, and we document for the first time a game of strategy where payoffs monotonically decrease with age.

Technical Details

RePEc Handle
repec:eee:gamebe:v:150:y:2025:i:c:p:295-311
Journal Field
Theory
Author Count
2
Added to Database
2026-01-25