Models of Thinking, Learning, and Teaching in Games

S-Tier
Journal: American Economic Review
Year: 2003
Volume: 93
Issue: 2
Pages: 192-195

Score contribution per author:

2.681 = (α=2.01 / 3 authors) × 4.0x S-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of beliefs and choices (equilibrium). Hundreds of experiments show that in actual behavior these three forces are limited, even when subjects are highly motivated and analytically skilled (Camerer, 2003). The challenge is to create models that are as general, precise, and parsimonious as equilibrium, but which also use cognitive details to explain experimental evidence more accurately and to predict new regularities. This paper describes three exemplar models of behavior in one-shot games (thinking), learning over time, and how repeated "partner" matching affects behavior (teaching) (see Camerer et al., 2002b).

Technical Details

RePEc Handle
repec:aea:aecrev:v:93:y:2003:i:2:p:192-195
Journal Field
General
Author Count
3
Added to Database
2026-01-25