Ill‐Defined versus Precise Pre‐Play Communication in the Traveler's Dilemma

C-Tier
Journal: Southern Economic Journal
Year: 2010
Volume: 77
Issue: 2
Pages: 351-368

Authors (3)

Sujoy Chakravarty (not in RePEc) Emmanuel Dechenaux (not in RePEc) Jaideep Roy (University of Bath)

Score contribution per author:

0.335 = (α=2.01 / 3 authors) × 0.5x C-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

This article reports results from an experiment comparing the effects of vague versus precise pre‐play communication in a highly competitive two‐player game with conflicting interests. In the classic Traveler's Dilemma, non‐binding precise messages about intent of play are pure cheap talk. We conjecture that a form of imprecise pre‐play communication whereby subjects can submit ill‐defined messages may help foster cooperation because of their vagueness. Comparing behavior both across modes of communication and to a baseline case without communication, we find that cooperation is highest when players can communicate using precise numerical messages. When communication with ill‐defined messages is allowed, then conditional on receiving a message, subjects act more cooperatively than when no message is received. However, overall, the ability to exchange ill‐defined messages does not substantially improve cooperation.

Technical Details

RePEc Handle
repec:wly:soecon:v:77:y:2010:i:2:p:351-368
Journal Field
General
Author Count
3
Added to Database
2026-01-25