Shipwrecks and treasure hunters

B-Tier
Journal: Journal of Economic Dynamics and Control
Year: 2018
Volume: 90
Issue: C
Pages: 259-283

Score contribution per author:

0.503 = (α=2.01 / 4 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

We examine dynamic search as a game in which two rivals explore (an island) for a hidden prize of known value. In every period until its discovery, the players decide how much of the unsearched area to comb. If a player finds the prize alone he wins it and the game ends. Players have a per-period discount factor and costs proportional to the area they search. First, as a benchmark for efficiency, we solve the one-player search problem. Second, in the two-player setting we show that typically there is inefficient over-search – a result akin to the tragedy of the commons. However, for players with intermediate levels of patience, there is the possibility of inefficient under-search as players incorporate the expected future payoffs in their current search decisions. Finally, with patient players, several counterintuitive results can arise: for example, players might be better off searching a larger island or looking for a less valuable prize.

Technical Details

RePEc Handle
repec:eee:dyncon:v:90:y:2018:i:c:p:259-283
Journal Field
Macro
Author Count
4
Added to Database
2026-01-25