Jumping the queue: An experiment on procedural preferences

B-Tier
Journal: Games and Economic Behavior
Year: 2017
Volume: 102
Issue: C
Pages: 127-137

Authors (2)

Score contribution per author:

1.005 = (α=2.01 / 2 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

We present a three-player queuing game to study procedural preferences in a laboratory experiment. Together with markets, queues and waiting lists are universal procedures for allocating goods and services. We designed our queuing game to disentangle motivations of outcome-oriented egoistic preferences, outcome-oriented distributional (inequality aversion) preferences and outcome-independent procedural preferences. In a series of treatments, we introduce a market element and allow two of the three players to bargain over a queue jump, thus violating the queuing procedure. A third player is able to engage in peer punishment to sanction queue jumping. We provide evidence that a simple model of procedural preferences is able to explain the behavior of a share of the subjects in our experiment.

Technical Details

RePEc Handle
repec:eee:gamebe:v:102:y:2017:i:c:p:127-137
Journal Field
Theory
Author Count
2
Added to Database
2026-01-25