Attacking the unknown weapons of a potential bomb builder: The impact of intelligence on the strategic interaction

B-Tier
Journal: Games and Economic Behavior
Year: 2017
Volume: 104
Issue: C
Pages: 177-189

Score contribution per author:

0.670 = (α=2.01 / 3 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

Nation 1 wants to develop a nuclear bomb (or other weapons of mass destruction). Nation 2, its enemy, wants to prevent this, either by requiring that 1 open his facilities, or through a pinpoint strike if her imperfect intelligence system (IS) indicates a bomb is present or imminent. If 1 refuses full inspection, 2 can attack 1 or not. 1's cost for allowing inspection, private information, can be either high, H, or low, L. The game's unique sequential equilibrium will be separating or pooling, depending on the precision of IS. The equilibrium is fully characterized. Surprisingly for less accurate IS, 2 behaves aggressively – her appetite to attack is strong. Highly accurate IS dampens that appetite. The following tragic outcome arises in equilibrium with positive probability: 1 does not develop the bomb; 2's IS correctly signals 1's decision; 1, regardless of type, refuses to open its facilities; 2 attacks 1.

Technical Details

RePEc Handle
repec:eee:gamebe:v:104:y:2017:i:c:p:177-189
Journal Field
Theory
Author Count
3
Added to Database
2026-01-25