Dynamic behavior and player types in majoritarian multi-battle contests

B-Tier
Journal: Games and Economic Behavior
Year: 2017
Volume: 104
Issue: C
Pages: 444-455

Authors (2)

Gelder, Alan (not in RePEc) Kovenock, Dan (Chapman University)

Score contribution per author:

1.005 = (α=2.01 / 2 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

In a dynamic contest where it is costly to compete, a player who is behind must decide whether to surrender or keep fighting in the face of bleak odds. We experimentally examine the game theoretic prediction of last stand behavior in a multi-battle contest with a winning prize and losing penalty, as well as the contrasting prediction of surrendering in the corresponding contest with no penalty. We find varied evidence in support of these hypotheses in the aggregate data, but more conclusive evidence when scrutinizing individual player behavior. Players' realized strategies tend to conform to one of several “types”. We develop a taxonomy to classify player types and study how types interact and how their incidence varies across treatments. Although last stand and surrendering behaviors arise at rates responsive to the importance of losing penalties, the most prominent behavior is escalation.

Technical Details

RePEc Handle
repec:eee:gamebe:v:104:y:2017:i:c:p:444-455
Journal Field
Theory
Author Count
2
Added to Database
2026-01-25