Communication in repeated network games with imperfect monitoring

B-Tier
Journal: Games and Economic Behavior
Year: 2014
Volume: 87
Issue: C
Pages: 136-160

Score contribution per author:

2.011 = (α=2.01 / 1 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

I consider repeated games with private monitoring played on a network. Each player has a set of neighbors with whom he interacts: a player's payoff depends on his own and his neighbors' actions only. Monitoring is private and imperfect: each player observes his stage payoff but not the actions of his neighbors. Players can communicate costlessly at each stage: communication can be public, private or a mixture of both. Payoffs are assumed to be sensitive to unilateral deviations. First, for any network, a folk theorem holds if some Joint Pairwise Identifiability condition regarding payoff functions is satisfied. Second, a necessary and sufficient condition on the network topology for a folk theorem to hold for all payoff functions is that no two players have the same set of neighbors not counting each other.

Technical Details

RePEc Handle
repec:eee:gamebe:v:87:y:2014:i:c:p:136-160
Journal Field
Theory
Author Count
1
Added to Database
2026-01-25