Learning by similarity-weighted imitation in winner-takes-all games

B-Tier
Journal: Games and Economic Behavior
Year: 2020
Volume: 120
Issue: C
Pages: 225-245

Score contribution per author:

0.670 = (α=2.01 / 3 authors) × 1.0x B-tier

α: calibrated so average coauthorship-adjusted count equals average raw count

Abstract

We study a simple model of similarity-based global cumulative imitation in symmetric games with large and ordered strategy sets and a salient winning player. We show that the learning model explains behavior well in both field and laboratory data from one such “winner-takes-all” game: the lowest unique positive integer game in which the player that chose the lowest number not chosen by anyone else wins a fixed prize. We corroborate this finding in three other winner-takes-all games and discuss under what conditions the model may be applicable beyond this class of games. Theoretically, we show that global cumulative imitation without similarity weighting results in a version of the replicator dynamic in winner-takes-all games.

Technical Details

RePEc Handle
repec:eee:gamebe:v:120:y:2020:i:c:p:225-245
Journal Field
Theory
Author Count
3
Added to Database
2026-01-26