Score contribution per author:
α: calibrated so average coauthorship-adjusted count equals average raw count
We introduce a model of sender-receiver stopping games, in which the sender observes the current state, and sends a message to the receiver to either stop the game, or to continue. The receiver, only seeing the message, then decides to stop the game, or to continue. The payoff to each player is a function of the state when the receiver quits, with higher states leading to better payoffs.